Sunday, April 28, 2013

DST Chapter 13



Chapter 13

     When creating DST look at the materials and programs you have in your possession. Having a basic toolbox of materials assists in the DST processes. Things in a basic toolbox could be a computer, movie editor, digital camera, scanner, microphone, and editing software.

      During the process, you will need the proper software. On your computer, media- editing software, audio-editing software, and image-editing software are necessary to produce a seamless DST. 

      I have used Audacity multiple times when I need an audio clip. It is very helpful. It takes some time to get used to, but for the most part it works quite well. Honestly, I haven’t used any other programs besides the ones on my computer and the ones I download from cnet.com. I am interested in the Photoshop because it’s something I am not currently using. 

       Getting into DST takes a while to get used to. By getting familiar with the various programs, it helps make the processes smoother and faster. 


For my story board, I created a Prezi. For the sake of having it up so I can get feedback, I didn't add any commentary.  Please let me know what you think. Also, thank you for being patient with my posting's this week. 

Click on the link below to see my story board.

Sunday, April 21, 2013

DST Chapter 11 & 12



Chapter 11 and Chapter 12
     There are 5 Phases of Media Production. Phase 1-Story Planning Story planning is necessary and important. At this point the creators can develop the storyline and important components of the story. When going through phase 1 it is important to get feedback through teachers and peers. At this stage, having a solid plan will give direction for the other phases.   Phase 2- Preproduction At this stage the creators search for various photos, video and music clips. Phase 3- Production In Phase 3, the creators will be completing the media components and put them together into a rough draft. Phase 4- Postproduction  The creators will be refining their rough draft into a final draft. They will be editing the digital story. Phase 5- Performance  After the completion of the 4th step, publishing the work is the last step.
      Throughout the 5 steps, the students’ can be given a rubric to follow. By giving a rubric to the students to ensure that their process is up to the teacher’s expectations. Having a rubric will influence the students work because they will know exactly what they will be working on at what point of time.
     Think about the outcome of the digital story. What is your student trying to achieve? What do you want your students to achieve? When using DST as a way to have an emphasis, the teacher must have a clear goal for each DST. Depending on the goal, the teacher must emphasize it. If the students are unclear of their goal, they will have no direction or point of view.
     Within the 5 phases of production, getting the right type of media is important to DST. The way at digital story is presented can have a lot of impact or a little. Adding in narration, music, and special effects help develop the storyline of the DST. Using video clips, pictures, art work, etc. that has already been created would be a time saver within the digital production. By searching for usable materials compared to making them, will save the creators a large amount of time which could be used focusing on the final stages.
           When piecing the various media material together, having the media pieces together and being able to edit them together impacts the DST greatly. As stated in  Chapter 11, having a literacy emphasis is key to the students’ DST development. If a story is put together well, the audience can tell.  The final project needs to be polished and publicly reviewed. 


Video: I used Screen-o-matic to create a guide through the scholastic website. I focused on the ordering portion of Scholastic. 

 

Sunday, April 14, 2013

DST Chapter 9 & 10



Chapter 9
There are various story maps that can be used within the DST planning piece. The Campbell Adventure Diagram is a cyclical method in thinking and creation. According to Campbell, he believed “that heroes ended up where they began, though they were changed by their experience.” The way I think of it is a person goes through an experience, then the character reflects or transforms, and afterwards they end up in a different place. Even though the character is in a different position at the end, the character was there due to the experience and transformation. Now, the character can start again.  

The Story Spine seems like a great way to get started on writing a story with sentence starters. Since the Story Spine prompts and guides, this would be a great warm up to get the creators in a writing and creating mood. Media has a story map.  As I am watching television shows and commercials, I am noticing the story maps that are created with them.

Binary Opposites is  “a structural device that established a central conflict” that can be developed with solid events.  Students are able to identify binary opposites because this is what they are familiar with. Since the students are familiar with binary opposites using it as background knowledge would help them identify key points within the story.

Chapter 10
Native Storytelling is story telling that has been passed down. The stories may change when it is told. Within every culture there is a unique way that storytelling is done. With so much variation, is it difficult  to know if it is authentic or not. 

Antiheroes and antiplots are interesting to me. When the director develops a storyline that has an antiplot, he needs to be creative in scenes and narration. It isn’t the traditional story map and then tension doesn’t build. I feel like an antiplot is like informing the audience and still keeping the audience intrigued. 

 “Story structure is culturally dependent, not universal.” Students have the choice to be creative in how they want to portray their vision. They have multiple ways to conveying the message like creating music videos or art stories.  By allowing them to experiment, they will discover which option works best for them. When they find the creative process that works for their DST, they can develop their scenes accordingly. 


Video #4
This video is a mash up of various things that I enjoyed in the 90s.  I used my a video converter to download and convert the files into .wmv files. From there I, used the Windows Movie Maker to edit the footage. 

Monday, April 8, 2013

DST Chapter 7 and 8



Chapter 7 Story Planning Considerations: Tips, Techniques, Lessons Learned
         When starting a story, it is always good to also have story storming, or brainstorming. From it, different ideas and concepts emerge which bring in additional details. Every student’s ideas are different and unique. As Ohler says “digital storytelling planning, one size does not fit all…” We cannot assume that all students should create and develop the same way as another. Students have to find their methodology in their own DST. The digital story process can be very personal to students.
          With a story map the students are able to plan everything out be recorded. Planning with clear scenes, problems, transformations, will better help with time and confusion. Teachers need to be there to guide them when they are stuck or in need of assistance.  By seeing the story map, the teachers can give input. The story core can be broken down into a research box. It helps the producers stay within their storyline without going too far out. 
             Creating a relevant problem and resolution is important. When creating a relevant problem it needs to be relatable to the viewers. When it is relatable to the viewers, they will be invested in the characters and storyline.

Chapter 8 Transformation Formations
           Transformation is the change that happens in the story. As Ohler said, it “gives the audience a chance to transform as well.” When the viewers are invested in the characters and storyline, they begin to watch something unfold in the story and move and feel with the characters.
           According to Ohler, there are 8 levels of transformation. Bloom’s taxonomy as the 8 levels of transformation: 1. Physical/kinesthetic, 2. Inner strength, 3. Emotional, 4. Moral,  5. Psychological, 6.  Social, 7. Intellectual/Creative,  and 8. Spiritual. When thinking about a transformation, it is key to keep these in mind because it shows different ways that a transformation can happen.
          The use of Bloom’s taxonomy not only works for the everyday classroom, but it also helps teachers question their students and guide them. Bloom’s was created to develop higher order thinking skills. So, why can’t they be used all-around? The Bloom’s questions will get the students to think different and grow within their story.

I apologize for this being late.This video was originally posted at 12:31 AM. There were some issues with the first video that I needed to resolved. The first  movie I created was corrupted and erased all of my edited footage. This video features Brian Damaso and Kristine Escay as my main actors. I used video footage from the entire weekend and edited them into a story.  . Enjoy!